THE BLOG / 05 ENTRIES
Notes from
the process.
Small beginnings, new tools,
and the things I learn by making.

Early Modeling Work
My early experience learning 3D modeling, from following tutorials to independently completing anime-style characters and later exploring realistic PBR work.
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Experiments in Rigging and Rendering
Character rigging and posing in 3ds Max, and a clay-like rendering experiment in Blender with a look between cartoon and realism.
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Exploring Unity
My Unity scenes developed from a rough first attempt into experiments with character controls, effects, LOD, baked lighting, and PBR assets.
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Experiments with AI-Assisted Modeling
From AI-generated references and a Tripo3D high-poly model to manual retopology, materials, and the limitations that affect normal-map baking.
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Building a Conversational Game NPC
An experimental conversational NPC with a distinct character identity, a memory system, and emotion-driven animations, using a Python backend and Unity frontend.
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